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About me
I am Ruben van Gijsel
I am a generalist game designer born in the Netherlands.
I have always found the entire process of developing a game interesting,
This has been the case since 2015, when I first discovered Gamemaker.
For the past 3 years, I have been studying Game Design at BUas,
and outside of that, I have been learning Blender and Godot.
My main focus has been with System Design and Technical Design.
I have a history with Python, Javascript, GDScript, GML and C#.
I also have a history with Unreal Engine, Godot and Gamemaker.
MY SKILLS
Tools
Unreal Engine 5
Gamemaker
Godot
Jira
Miro
Trello
Blender
Perforce
In a team of 18 people, I worked on a game called Pizzapocalypse. This game won multiple awards at the BUAS showcase day.
My main role on this game was enemy design, but I also worked on the main menu environment and did a bit of modeling.
We later also submitted this game for the Dutch Game Awards, but the results of that are yet to be decided.
I finished my pre-university education and then got accepted into BUAS, where I would learn what it means to be a game designer and how to work well with others.
After I got accepted, I realized that me stepping into the video game industry became a very real possibility.
Later that day I started up Blender for the first time.
During my time in primary school, I spent quite some time creating games on a site called “Scratch.mit.edu“. In 2015, I released a game that has gotten viewed over 40,000 times.
The game is based on the famous ‘Pokémon Trading Card Game’. You open packs of Pokémon cards and can then choose to sell them or add them to your collection.
Though the popularity of this game most likely stems through my use of a popular franchise, this game was a real motivator for me to keep making games and keep moving forwards.
Together with two close friends I joined a 3 day long game jam.
I mainly worked on our games presentation/art.
Our game ended up getting ranked #1 in the presentation category, this was a positive surprise to me!