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Summary
What: Underwater Drone Simulator
Who: 14 BUAS Students
When: April 2023, 8 weeks
Why: Final Y1 School project
What did I contribute?
For this project, I designed the way the player character moved, I also did the User Interface Design for this project.
During this process, I held a lot of playtests to ensure the finished product would turn out good.
Process
My biggest focus during this project was making a drone-flying like character, and making it feel like it was underwater.
What did I make?
My Character work
We were given a reference game, ‘Uncrashed’. Our goal was to recreate this game, and fit it to our themes ‘Underwater’ & ‘Fruits/Vegetables‘.
To be able to recreate this game correctly, I spent many hours in the reference game, which means I had to learn how to control a drone, which was more challenging than I thought it would be.
How did I make it?
Our programmers were kind enough to start us off with a simple flying character.
However, I quickly noticed that this character missed a lot of the physics and other tiny things,
the lack of these things made it feel quite rudimentary.
Together with my Character Teammate, Daan Eijkhout, I playtested this character a lot, and we made a lot of changes to make the character feel better.
Eventually we landed on a pretty solid feeling character, which can be seen to the left.
I helped create the UI for the main menu as well as for during the gameplay, I worked closely with our artists to decide on how everything should look and what the layout of this UI should be.
I think worked with one of our programmers, Luuk Asmus, To create the controller functionality for the main menu UI.
What did I make?
My User Interface work
I made a mock-up of where I wanted certain options to be, so that the artists had an idea of what the layout would look like.
These mock-ups were made in Unreal Engine, and also had fully working logic behind them.