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Summary

What: Underwater Drone Simulator

Who: 14 BUAS Students

When: April 2023, 8 weeks

Why: Final Y1 School project

What did I contribute?

For this project, I designed the way the player character moved, I also did the User Interface Design for this project.
During this process, I held a lot of playtests to ensure the finished product would turn out good.

Process

My biggest focus during this project was making a drone-flying like character, and making it feel like it was underwater.

What did I make?

My Character work

We were given a reference game, ‘Uncrashed’. Our goal was to recreate this game, and fit it to our themes ‘Underwater’ & ‘Fruits/Vegetables‘.
To be able to recreate this game correctly, I spent many hours in the reference game, which means I had to learn how to control a drone, which was more challenging than I thought it would be.

How did I make it?

Our programmers were kind enough to start us off with a simple flying character.
However, I quickly noticed that this character missed a lot of the physics and other tiny things,
the lack of these things made it feel quite rudimentary.

Together with my Character Teammate, Daan Eijkhout, I playtested this character a lot, and we made a lot of changes to make the character feel better.
Eventually we landed on a pretty solid feeling character, which can be seen to the left.

I helped create the UI for the main menu as well as for during the gameplay, I worked closely with our artists to decide on how everything should look and what the layout of this UI should be.

I think worked with one of our programmers, Luuk Asmus, To create the controller functionality for the main menu UI.

What did I make?

My User Interface work

I made a mock-up of where I wanted certain options to be, so that the artists had an idea of what the layout would look like.
These mock-ups were made in Unreal Engine, and also had fully working logic behind them.